The AI in Star Allies will often smash and bash its way through each level as long as you keep up. This hand-holding changes in the later levels as it can be much harder to find not only the secrets but the whereabouts of certain enemies for the use of their abilities. Locating secret areas and unlocking the bonus levels are quite easy at the start as most levels fence post their secret locations in very obvious ways and often will have the required ability nearby to ensure you don't miss it. The puzzle pieces will be used to unlock some Kirby Artwork, and those who are familiar with Friend Pass on the 3DS will recognize the same basic format here. The mixing and matching of these abilities is similar to how mixing abilities worked in Kirby 64: The Crystal Shards or Kirby: Squeak Squad on the Nintendo DS.Ĭombining abilities will help you not only solve puzzles but to locate various collectibles and secret areas that usually will grant rainbow puzzle pieces or access to bonus levels in each of the four worlds. Artist, Festival, Spider, and Staff join the existing abilities from various Kirby games. There are nearly 30 different abilities for Kirby to mix and match his team out of with four new abilities added to the series. When a corrupted heart falls from the sky and attempts to corrupt little innocent Kirby, it ends up granting Kirby the ability to befriend anyone they touch, with a few exceptions. Usually, the character stumbles across some sort of evil happenings and does his part to stop said evil. Plot has never been the strongest part of a Kirby game, let's be honest. Planet Robobot had its Kirby-styled mechs, and Kirby's Epic Yarn was, and still is, the most imaginative Kirby game to date. What was impressive about past Kirby releases, at least a good portion of them, was that they had a gameplay hook to keep the game fresh and original. While the use of each character's powers to solve puzzles is a new concept to this formula, it doesn't fully make the game stand out. The combative elements of Star Allies borrow a lot from the beat-em'-up co-op mode of Kirby: Planet Robobot called Team Kirby Clash, which eventually became its own standalone release. These characters can combine powers during combat or use them to solve elemental based puzzles like using fire to light a fuse with a fire whip when it's just out of reach or freezing flowing water to let a burning fuse pass by. As Kirby approaches a special type of enemy, he can toss out little hearts that will convert that foe into Kirby's bestest pal. The core difference here is that Kirby can be joined by 3 AI companions or a group of friends each with a Joycon. Borrowing a concept from Kirby Super Star from the SNES days, Kirby can have partners that assist him during his adventures. Star Allies follows the typical Kirby formula where the little pink fluff will inhale various enemies and adapt their powers for his own use. I'm not expecting Nintendo to create a game on that level for the little pink wonder, I just want to see the Kirby games evolve into something far more than what they currently are. The developer has made some substantial strides in evolving the Kirby series, but Star Allies feels so much like a huge backstep than what other characters on the platform have seen with the likes of Breath of the Wild and Super Mario Odyssey. Kirby, to me, has been one of Nintendo's most stagnate franchises. HAL Laboratory has been the core developer of Kirby games since the character's debut in Kirby's Dream Land for the Game boy in 1992. It's not the worst Kirby game I've played so far, but it certainly isn't great. Kirby Star Allies has none of these things and rarely kept my attention peaked during the short 6 hours it took to complete. Star Allies rarely has a strong moment that hooked me in with some thrilling aspect of its gameplay or some unique mechanic that left me wondering why It hadn't been included before. #Kirby star allies review mix fullWhile my experience with the Kirby games is well under a decade, Star Allies in many ways feels like a full game built around the mini-game modes that have been tacked on to each subsequent handheld release. When Kirby Star Allies was announced for the Nintendo Switch, I expected a bit more than what we've seen on the 3DS handheld throughout the past few years.
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